

Prevents a single enemy from using certain spells. Lowers a group of enemies resistance to magic.Īttempts to exorcise an enemy group from battle.Īttempts to remove one enemy from battle. Removes the effect of dazzle from one ally.Ī more potent spell that attempts to put a group of enemies into a deep sleep.Īttempts to seal a group of enemies spells.
#Dragon master spell caster gameplay full
Revives the entire party and restores HP to max.Ĭonsumes all HP and MP to revive all allies at full health.īrings an ally back to their senses, removing confusion. Recovers a large amount of HP at the beginning of each turn. Recovers a medium amount of HP at the beginning of each turn. Recovers a small amount of HP at the beginning of each turn. User sacrifices his or her own life to annihilate all enemies. Turns user into a huge, uncontrollable dragon.Ĭonsumes all MP to do massive damage to all enemies.Īttempts to instantly kill a group of enemies.

Highest level rock damage to one enemy group.īashes all foes with shards of scleractinia. High level rock damage to one enemy group. High level wind damage to one group of enemies. Major tornado damages one group of enemies. Huge tornado damages one group of enemies. Mid sized tornado damages one group of enemies. Small tornado damages one group of enemies. Icicle falls on one enemy for small amount of damage. Several fire spells in succession, enemy exclusive. Highest level fire damage to one group of enemies. High level fire damage to one group of enemies. Mid level fire damage to one group of enemies. Low level fire damage to one group of enemies. This can range from producing an aura to keep weaker enemies away, teleporting outside of a dungeon, or warping time and space to turn night into day.

Support magic includes spells that increase the party's capabilities, damped the enemy's, or inflict status ailments such as a magical trance or being lost in a swarm of illusions.Most of these spells can be used outside of the battle screen. Recovery magic contains spells that either restore a character's HP, revive them from death, or resolve a status ailment.Prior to the eighth game, each spell had a fixed range of damage that was only altered by the enemy's tolerance, but this has since changed so that spells can increase in power as the appropriate stat goes up in value.

Enemies can be resistant, fully immune, or vulnerable to these elements.
